Twenty years of research works by the author and his colleagues at the University of Tokyo are reviewed. The research moves towards a virtual reality technology based on computational physics, especially computational fluid dynamics. Computer technology was first utilized for the purpose of elucidating physical phenomena, especially nonlinear ones such as turbulence and shock waves, and then for the purpose of designing or inventing new systems including ships.


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    Title :

    Towards Virtual Reality by Computational Physics



    Published in:

    Publication date :

    2003-01-01


    Size :

    15 pages




    Type of media :

    Article (Journal)


    Type of material :

    Electronic Resource


    Language :

    English




    Towards Virtual Reality by Computational Physics

    Miyata, Hideaki | Online Contents | 2003


    Virtual reality computational fluid dynamics

    Emerald Group Publishing | 2005



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