This paper describes the selection of a method for determining line-of-sight in real-time simulations for the NASA Ames Vertical Motion Simulator (VMS) facility. Five different combinations of terrain representation and line-of-sight determination algorithms were tested. A gridpost terrain format, in conjunction with a Digital Differential Analyzer algorithm, was found to best meet the simulation criteria of high speed, low storage requirements, and accuracy.
Line-of-sight determination in real-time simulations
1993-01-01
Conference paper
No indication
English
Line-of-sight determination in real-time simulations
AIAA | 1993
|93-3567 Line of Sight Determination in Real-Time Simulations
British Library Conference Proceedings | 1993
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