This paper describes the selection of a method for determining line-of-sight in real-time simulations for the NASA Ames Vertical Motion Simulator (VMS) facility. Five different combinations of terrain representation and line-of-sight determination algorithms were tested. A gridpost terrain format, in conjunction with a Digital Differential Analyzer algorithm, was found to best meet the simulation criteria of high speed, low storage requirements, and accuracy.


    Zugriff

    Zugriff über TIB

    Verfügbarkeit in meiner Bibliothek prüfen


    Exportieren, teilen und zitieren



    Titel :

    Line-of-sight determination in real-time simulations


    Beteiligte:


    Erscheinungsdatum :

    01.01.1993


    Medientyp :

    Aufsatz (Konferenz)


    Format :

    Keine Angabe


    Sprache :

    Englisch




    Line-of-sight determination in real-time simulations

    KULL, JR., FREDERICK / FOUGHT, DONALD | AIAA | 1993


    93-3567 Line of Sight Determination in Real-Time Simulations

    Kull, F. / Fought, D. / AIAA | British Library Conference Proceedings | 1993


    SIGHT LINE ANALYSIS PROGRAM, SIGHT LINE ANALYZER AND SIGHT LINE ANALYSIS METHOD

    KITAURA ASAKO | Europäisches Patentamt | 2017

    Freier Zugriff

    SIGHT LINE MEASUREMENT DEVICE, SIGHT LINE MEASUREMENT METHOD AND SIGHT LINE MEASUREMENT PROGRAM

    NAGAMATSU TAKASHI | Europäisches Patentamt | 2018

    Freier Zugriff

    SIGHT LINE DETECTION DEVICE AND SIGHT LINE DETECTION METHOD

    YAMASHITA TATSUMARO | Europäisches Patentamt | 2017

    Freier Zugriff