The continuing growth in the number of deep submersibles used by the Navy has created the need to design a simulator which will be used to effectively train pilots and scientific crews to man these submersibles. The present method of training personnel is by actually making dives in the submersibles. This method is hazardous and costly, and the submersibles are not always readily available. The ideal method of accomplishing a true deep submersible simulation is by driving a simulator using the standard equation of submarine motion solved in a digital computer. In addition, various other submarine systems, such as ballast and trim systems, can also be readily simulated by solving appropriately designed equations in the computer. The report describes the system. (Author)
Underwater Terrain Navigation and Reconnaissance Simulator
1972
27 pages
Report
No indication
English
Job Training & Career Development , Navigation, Guidance, & Control , Underwater navigation , Naval training , Deep submergence , Simulators , Underwater vehicles , Equations of motion , Programming(Computers) , Digital computers , Cost effectiveness , Safety , Ballast , Stabilization , Mathematical models , Hydrodynamics , Diving , Underwater terrain navigation and reconnaissance simulators , Manned submersibles , Trim systems
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