We present a system for the real-time rendering of scenes to produce images like watercolour paintings. Our system uses a hybrid of object space rendering techniques and image plane post processing to attain extremely good results very quickly. We achieve this through graphics processing unit (GPU) programming, hardware accelerated shadow volumes, and the use of noise for various different tasks. We manage to circumvent problems found in both previous image space and object space methods by combining the two.
A system for real-time watercolour rendering
International 2005 Computer Graphics ; 234-240
2005-01-01
1318337 byte
Conference paper
Electronic Resource
English
A new interpretation of a Robert Cleveley watercolour
Online Contents | 2008
|A System for Real-Time Watercolour Rendering
British Library Conference Proceedings | 2005
|Soft Breadboard for Real-Time 3D Rendering
British Library Conference Proceedings | 1994
|Airborne synthetic vision system based on terrain real-time rendering
European Patent Office | 2020
|Patch-based BTF synthesis for real-time rendering
IEEE | 2005
|