To what extent can three-dimensional shape and radiance be inferred from a collection of images? Can the two be estimated separately while retaining optimality? How should the optimality criterion be computed? When is it necessary to employ an explicit model of the reflectance properties of a scene? In this paper we introduce a separation principle for shape and radiance estimation that applies to Lambertian scenes and holds for any choice of norm. When the scene is not Lambertian, however, shape cannot be decoupled from radiance, and therefore matching image-to-image is not possible directly. We employ a rank constraint on the radiance tensor, which is commonly used in computer graphics, and construct a novel cost functional whose minimization leads to an estimate of both shape and radiance for nonLambertian objects, which we validate experimentally.
Tales of shape and radiance in multiview stereo
2003-01-01
686400 byte
Conference paper
Electronic Resource
English
Tales of Shape and Radiance in Multi-view Stereo
British Library Conference Proceedings | 2003
|Multiview stereo and silhouette fusion via minimizing generalized reprojection error
British Library Online Contents | 2015
|A multiview 3D modeling system based on stereo vision techniques
British Library Online Contents | 2005
|Multiview stereo object reconstruction with a one-line search method
British Library Online Contents | 2013
|