A distributed realtime system for immersive visualization is presented which uses distributed interaction for control. We have focused on a network architecture for distributed interaction processing for multiple devices and distributed visualization. Furthermore we also discussed in detail the user tracking with fixed and pan-tilt-zoom cameras. One of our goals is the use of standard hardware and standard network protocols for the system. For the distributed realtime visualization we use consumer graphics hardware only.


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    Title :

    Distributed interaction processing and visualization of 3D scenes in realtime


    Contributors:


    Publication date :

    2003-01-01


    Size :

    448841 byte





    Type of media :

    Conference paper


    Type of material :

    Electronic Resource


    Language :

    English



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