A distributed realtime system for immersive visualization is presented which uses distributed interaction for control. We have focused on a network architecture for distributed interaction processing for multiple devices and distributed visualization. Furthermore we also discussed in detail the user tracking with fixed and pan-tilt-zoom cameras. One of our goals is the use of standard hardware and standard network protocols for the system. For the distributed realtime visualization we use consumer graphics hardware only.
Distributed interaction processing and visualization of 3D scenes in realtime
2003-01-01
448841 byte
Aufsatz (Konferenz)
Elektronische Ressource
Englisch
Distributed Interaction Processing and Visualization of 3D Scenes in Realtime
British Library Conference Proceedings | 2003
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