We present results of a user study in which we compared three interaction methods for manipulating deformable objects in immersive virtual environments. The task was to control a virtual robot hand removing a thin foil cover from a satellite in an on-orbit servicing training simulator. The lack of haptic feedback placed a high challenge on the user when trying to apply the right force for grasping the foil without losing grip or damaging it. We compared the intuitiveness and effectiveness of using a tracked joystick, finger distance measurement, and a novel prototype enabling direct force input through pinching.


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    Title :

    Comparing three interaction methods for manipulating thin deformable virtual objects


    Contributors:

    Conference:


    Published in:

    Publication date :

    2012-03-04


    Type of media :

    Conference paper


    Type of material :

    Electronic Resource


    Language :

    English




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