The paper describes the MATLAB (MathWorks) programs that were developed during the REU workshop1 to implement The Aerospace Corporation developed Unified Game-based Acquisition Framework and Advanced Game - based Mathematical Framework (UGAF-AGMF) and its associated War-Gaming Engine (WGE) models. Each game can be played from the perspectives of the Department of Defense Acquisition Authority (DAA) or of an individual contractor (KTR). The programs also implement Aerospace’s optimum “Program and Technical Baseline (PTB) and associated acquisition” strategy that combines low Total Ownership Cost (TOC) with innovative designs while still meeting warfighter needs. The paper also describes the Bayesian Acquisition War-Gaming approach using Monte Carlo simulations, a numerical analysis technique to account for uncertainty in decision making, which simulate the PTB development and acquisition processes and will detail the procedure of the implementation and the interactions between the games.


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    Titel :

    War-gaming application for future space systems acquisition: MATLAB implementation of war-gaming acquisition models and simulation results


    Beteiligte:
    Vienhage, Paul (Autor:in) / Barcomb, Heather (Autor:in) / Marshall, Karel (Autor:in) / Black, William A. (Autor:in) / Coons, Amanda (Autor:in) / Tran, Hien T. (Autor:in) / Nguyen, Tien M. (Autor:in) / Guillen, Andy T. (Autor:in) / Yoh, James (Autor:in) / Kizer, Justin (Autor:in)

    Kongress:

    Sensors and Systems for Space Applications X ; 2017 ; Anaheim,California,United States


    Erschienen in:

    Proc. SPIE ; 10196


    Erscheinungsdatum :

    2017-05-05





    Medientyp :

    Aufsatz (Konferenz)


    Format :

    Elektronische Ressource


    Sprache :

    Englisch