Target generation systems provide virtual position and state reports of aircraft for air traffic simulations. As the scope and scale of the simulation domains expand, there is a need to develop systems that can generate position reports for thousands of simulated aircraft simultaneously at high update rates that support out-the-window visualization. This paper discusses the motivation and reasoning behind investigating development of a next generation target generator through distributed computing using clustered node processing and the benefits such a target generation system has on future research that utilizes human-in-the-loop simulations.


    Zugriff

    Zugriff über TIB

    Verfügbarkeit in meiner Bibliothek prüfen


    Exportieren, teilen und zitieren



    Titel :

    Cluster Node Computing for Target Generation Systems in Aircraft Simulations


    Beteiligte:
    S. Monheim (Autor:in) / M. Feher (Autor:in) / J. R. Murphy (Autor:in) / B. Andro-Avila (Autor:in)

    Erscheinungsdatum :

    2019


    Format / Umfang :

    12 pages


    Medientyp :

    Report


    Format :

    Keine Angabe


    Sprache :

    Englisch




    Cluster Node Computing for Target Generation Systems in Aircraft Simulations

    Monheim, Spencer C. / Feher, Michael / Andro-Avila, Bonnie et al. | AIAA | 2019


    Cluster Node Computing for Target Generation Systems in Aircraft Simulations

    Monheim, Spencer / Feher, Michael / Murphy, James et al. | NTRS | 2019


    Cluster Node Computing for Target Generation Systems in Aircraft Simulations

    Monheim, Spencer / Feher, Michael / Murphy, James R. et al. | NTRS | 2019



    Overflow Simulations of Unmanned Aircraft Systems

    Stremel, Paul M. / Ahmad, Jasim U. | NTRS | 2019