PHIST: a Pipelined, Hybrid-parallel Iterative Solver Toolkit
Extending the Body for Interaction with Reality
Designing for Heterogeneous Cross-Device Collaboration and Social Interaction in Virtual Reality
Vergence Matching:Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection
Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection
Are robots vegan? Unexpected behaviours in child-robot interactions and their design implications
Domestic Robots and the Dream of Automation:Understanding Human Interaction and Intervention
How can I help you? An Intelligent Virtual Assistant for Industrial Robots
Get a Grip: Evaluating Grip Gestures for VR Input Using a Lightweight Pen
Estimating travel speed distributions of paths in road networks using dual-input LSTMs
Modeling Pointing for 3D Target Selection in VR
Effects of emotion and agency on presence in virtual reality
GIMIS: Gaze Input with Motor Imagery Selection
Exploring Eye-Gaze Wheelchair Control
Sensing Hand Interactions with Everyday Objects by Profiling Wrist Topography
Dancing with the Avatars:Minimal Avatar Customisation Enhances Learning in a Psychomotor Task
Towards a Bedder Future:A Study of Using Virtual Reality while Lying Down