This chapter contains sections titled:
Introduction
Coordinate Systems
Transformation of Coordinates
Direction Numbers and Cosines
Vector Dot Product
Vector Cross Product
The Sine Rule
The Cosine Rule
Points
Lines
Planes
Spheres
Circles
Routine PointFPL2P
Routine PointFPLPDC
Routine PointITinit
Routine PointIT
Routine PointFPT
Routine Plane3P
Routine PointFP
Routine PointFPPl3P
Routine PointATinit
Routine PointAT
Routine Points3S
Routine Points2SHP
Routine Point3Pl
Routine ‘PointLP’
Routine Point3SV
Routine PointITV
Routine PointATV
Rotations
Computational Geometry in Three Dimensions
Suspension Geometry and Computation ; 299-323
2009-10-23
25 pages
Article/Chapter (Book)
Electronic Resource
English
direction numbers and cosines , vector dot product and vector scalar product , Routine PointITinit , Routine Plane3P , solid body rotational position , computational solution of suspension geometry three dimensional coordinate geometry , computational geometry in three dimensions , vector cross product , coordinate systems , transformation of coordinates
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