This chapter contains sections titled:

    Introduction

    Coordinate Systems

    Transformation of Coordinates

    Direction Numbers and Cosines

    Vector Dot Product

    Vector Cross Product

    The Sine Rule

    The Cosine Rule

    Points

    Lines

    Planes

    Spheres

    Circles

    Routine PointFPL2P

    Routine PointFPLPDC

    Routine PointITinit

    Routine PointIT

    Routine PointFPT

    Routine Plane3P

    Routine PointFP

    Routine PointFPPl3P

    Routine PointATinit

    Routine PointAT

    Routine Points3S

    Routine Points2SHP

    Routine Point3Pl

    Routine ‘PointLP’

    Routine Point3SV

    Routine PointITV

    Routine PointATV

    Rotations


    Access

    Check access

    Check availability in my library

    Order at Subito €


    Export, share and cite




    A Computational and Experimental Study of Resonators in Three Dimensions

    Tam, Christopher / Ju, Hongbin / Jones, Michael et al. | AIAA | 2009


    Computational geometry for ships

    Nowacki, Horst | TIBKAT | 1995


    Computational Modeling of Ion Beam-Neutralizer Interactions in Two and Three Dimensions

    Wheelock, Adrian / Cooke, David / Gatsonis, Nikolaos | AIAA | 2004


    Computational Geometry for Optimal Workpiece Orientation

    Haghpassand, K. | Online Contents | 1995