In undergraduate transportation engineering courses, traffic assignment is a difficult concept for instructors to teach and for students to learn because the concept involves advanced mathematical modeling and computations. A multiplayer game, called multiagent route choice, is designed to engage students in making route choices so that they can visualize how traffic gradually reaches a user equilibrium. In addition, the Braess paradox phenomenon, a concept not generally taught in undergraduate transportation courses, is embedded in the game for students to explore. A before-and-after comparison and a case–control study are performed to evaluate the effectiveness of the game as a curriculum tool. The impact of students' learning preferences is also investigated.
Multiagent Route Choice Game for Transportation Engineering
Transportation Research Record
Transportation Research Record: Journal of the Transportation Research Board ; 2480 , 1 ; 55-63
2015-01-01
Article (Journal)
Electronic Resource
English
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