A number of technical and design philosophy issues are emerging in the development of large real-time simulators that are going to have profound effects on the way such devices are designed, built, and modified. Flight simulators are becoming more complex, both in the number of functions that each must perform, and the number of disciplines involved. In the near future it will not be uncommon to use speech generation, speech understanding, artificial intelligence, image generation, complex optics, embedded processors, graphic displays, and sophisticated motion cue generators in a single simulator. Simulators will be linked together to test and practice multi-ship tactics. Existing approaches to design, implementation, and testing cannot support the integration of these disciplines into a single harmonious system. A number of technical developments have recently emerged that can be brought to bear on this problem. High speed local area networks (LAN); ever faster, smaller, and cheaper processors; cheap and plentiful memory; object oriented design techniques; and procedures oriented programming languages all have major potential application to the integration of components in large real-time systems.
The future of flight simulation
Tendenzen der Flugsimulation
1986
5 Seiten, 3 Bilder, 3 Quellen
Conference paper
English
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