Abstract The practice of designing human-computer interfaces requires synthesizing knowledge about the intended users, their tasks and interface design guidelines. This task is even more challenging for designers of auditory interfaces since few useful guidelines exist. To provide some general intuition about how people identify and conceptualize various auditory cues, we conducted two experiments. The purpose of this paper is to discuss how we used the results of these experiments to guide the selection of sounds for Mercator. As a screen reader for blind users, Mercator transforms graphical interfaces into auditory interfaces. The selection of the specific auditory cues used to convey objects and events in the Mercator interface is the result of this work. This design process was not solely the consumer of these experimental results, but also produced further insight into the selection and use of auditory cues.
Designing Auditory Cues for Mercator
1997-01-01
8 pages
Article/Chapter (Book)
Electronic Resource
English
NTIS | 1975
Online Contents | 1994
TIBKAT | 1805
|Transverse Mercator Projection
NTIS | 1975
Mercator Sinusoidal Projection
NTIS | 1975