The launch of SpaceX’s Crew Dragon Demo-2 Capsule generated a wave of new technology and inspiration for innovation within the space industry, especially in function and design. One major difference observed by those that watched the launch was the prominent use of a touch screen console. The question this research addresses: are touch screen consoles superior to those that use mechanical switches and controls? With implementing new technology, concerns have been made about both the safety of the new design and its efficiency. Through the utilization of journal articles and public information released by space agencies, this research focuses in survey of current and past console design through an industrial engineering lens. As there are many factors to consider that are atypical to traditional touch screen when considered for use in a spacecraft including g-forces, vibrations, redundancy requirements and user traditionally wearing multi-layer protective equipment, many aspects of the usefulness were evaluated. Additionally, assumptions about current technological advancements like autonomous navigation are considered being a part of the ultimate spacecraft system. Recommendations on how the console design should be conducted in the future are included in this paper. Ultimately, it is determined that a hybrid solution would be the best path for a dual-fault tolerant system. This would allow for the infusion of technology, enabling a more diverse space traveler, while prioritizing safety in this path of exploration and operations.


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    Title :

    Designing a Console for Future Space Operations


    Additional title:

    Springer Aerospace Techn.


    Contributors:

    Published in:

    Space Operations ; Chapter : 8 ; 187-198


    Publication date :

    2022-03-16


    Size :

    12 pages





    Type of media :

    Article/Chapter (Book)


    Type of material :

    Electronic Resource


    Language :

    English




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