This project provides Artificial Intelligence (AI) learning activities based on problem-solving STEAM challenges. Focused on maker philosophy, students are initiated into coding and computer science, exploring its potential and combining robots, microcontrollers and artificial vision cameras. In that sense, students use various strategies that allow the camera to recognize a ball, a face, a colour or a card and also they use Machine Learning (ML) by teaching the robot what to detect. The project not only engages students to build creative solutions but also empowers them to start prototyping their own ideas through exploration.


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    Title :

    Artificial Intelligence with Micro:Bit in the Classroom


    Additional title:

    Lect. Notes in Networks, Syst.



    Conference:

    International Conference on Robotics in Education (RiE) ; 2023 ; Limassol, Cyprus April 19, 2023 - April 21, 2023


    Published in:

    Robotics in Education ; Chapter : 28 ; 337-350


    Publication date :

    2023-10-04


    Size :

    14 pages





    Type of media :

    Article/Chapter (Book)


    Type of material :

    Electronic Resource


    Language :

    English




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