Abstract A hybrid mesh generation algorithm using a modified plastering method for three-dimensional objects with variable thickness is presented. The method starts with a quad-dominant surface mesh and generates layered elements with variable thickness by using adaptive offsetting, resulting in hex-tet dominant mesh generation. Hexahedral and prismatic meshes are generated by the inward offsetting of the initial boundary mesh. In order to generate a conforming mesh, pyramid elements are constructed on top of hexahedral elements, and tetrahedral elements are generated for the remaining domain by using an advancing front method. This method is applied to several different geometries, and the effectiveness of the proposed algorithm is demonstrated.


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    Title :

    Hybrid three-dimensional mesh generation from quad-dominant surface meshes


    Contributors:
    Han, J. N. (author) / Cho, N. J. (author) / Chae, S. W. (author) / Choi, Y. (author)

    Published in:

    Publication date :

    2008-10-01


    Size :

    8 pages




    Type of media :

    Article (Journal)


    Type of material :

    Electronic Resource


    Language :

    English




    Hybrid three-dimensional mesh generation from quad-dominant surface meshes

    Han, J. N. / Cho, N. J. / Chae, S. W. et al. | British Library Online Contents | 2008


    Hybrid three-dimensional mesh generation from quad-dominant surface meshes

    Han, J. N. / Cho, N. J. / Chae, S. W. et al. | Online Contents | 2008




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