1.4.4 Data Acquisition1.4.5 Gear Model; 1.4.6 Weather Model; 1.4.7 Visual System; 1.4.8 Sound System; 1.4.9 Motion System; 1.4.10 Control Loading; 1.4.11 Instrument Displays; 1.4.12 Navigation Systems; 1.4.13 Maintenance; 1.5 The Concept of Real-time Simulation; 1.6 Pilot Cues; 1.6.1 Visual Cueing; 1.6.2 Motion Cueing; 1.7 Training versus Simulation; 1.8 Examples of Simulation; 1.8.1 Commercial Flight Training; 1.8.2 Military Flight Training; 1.8.3 Ab Initio Flight Training; 1.8.4 Land Vehicle Simulators; 1.8.5 Engineering Flight Simulators; 1.8.6 Aptitude Testing.1.8.7 Computer-based Training1.8.8 Maintenance Training; References; 2 Principles of Modelling; 2.1 Modelling Concepts; 2.2 Newtonian Mechanics; 2.3 Axes Systems; 2.4 Differential Equations; 2.5 Numerical Integration; 2.5.1 Approximation Methods; 2.5.2 First-order Methods; 2.5.3 Higher-order Methods; 2.6 Real-time Computing; 2.7 Data Acquisition; 2.7.1 Data Transmission; 2.7.2 Data Acquisition; 2.8 Flight Data; 2.9 Interpolation; 2.10 Distributed Systems; 2.11 A Real-time Protocol; 2.12 Problems in Modelling; References; 3 Aircraft Dynamics; 3.1 Principles of Flight Modelling.3.10 The Equations Collected3.11 The Equations Revisited -- Long Range Navigation; 3.11.1 Coriolis Acceleration; References; 4 Simulation of Flight Control Systems; 4.1 The Laplace Transform; 4.2 Simulation of Transfer Functions; 4.3 PID Control Systems; 4.4 Trimming; 4.5 Aircraft Flight Control Systems; 4.6 The Turn Coordinator and the Yaw Damper; 4.7 The Auto-throttle; 4.8 Vertical Speed Management; 4.9 Altitude Hold; 4.10 Heading Hold; 4.11 Localizer Tracking; 4.12 Auto-land Systems; 4.13 Flight Management Systems; References; 5 Aircraft Displays; 5.1 Principles of Display Systems.3.2 The Atmosphere3.3 Forces; 3.3.1 Aerodynamic Lift; 3.3.2 Aerodynamic Side force; 3.3.3 Aerodynamic Drag; 3.3.4 Propulsive Forces; 3.3.5 Gravitational Force; 3.4 Moments; 3.4.1 Static Stability; 3.4.2 Aerodynamic Moments; 3.4.3 Aerodynamic Derivatives; 3.5 Axes Systems; 3.5.1 The Body Frame; 3.5.2 Stability Axes; 3.5.3 Wind Axes; 3.5.4 Inertial Axes; 3.5.5 Transformation between Axes; 3.5.6 Earth-centred Earth-fixed (ECEF) Frame; 3.5.7 Latitude and Longitude; 3.6 Quaternions; 3.7 Equations of Motion; 3.8 Propulsion; 3.8.1 Piston Engines; 3.8.2 Jet Engines; 3.9 The Landing Gear.Principles of Flight Simulation is a comprehensive guide to flight simulator design, covering the modelling, algorithms and software which underpin flight simulation. The book covers the mathematical modelling and software which underpin flight simulation. The detailed equations of motion used to model aircraft dynamics are developed and then applied to the simulation of flight control systems and navigation systems. Real-time computer graphics algorithms are developed to implement aircraft displays and visual systems, covering OpenGL and OpenSceneGraph. The book also covers techniques used inPrinciples of Flight Simulation; Contents; About the Author; Preface; Glossary; 1 Introduction; 1.1 Historical Perspective; 1.1.1 The First 40 Years of Flight 1905-1945; 1.1.2 Analogue Computing, 1945-1965; 1.1.3 Digital Computing, 1965-1985; 1.1.4 The Microelectronics Revolution, 1985-present; 1.2 The Case for Simulation; 1.2.1 Safety; 1.2.2 Financial Benefits; 1.2.3 Training Transfer; 1.2.4 Engineering Flight Simulation; 1.3 The Changing Role of Simulation; 1.4 The Organization of a Flight Simulator; 1.4.1 Equations of Motion; 1.4.2 Aerodynamic Model; 1.4.3 Engine Model.
Principles of flight simulation
2009
1 Online-Ressource (xx, 471 pages, 8 unnumbered pages of plates)
Book
Electronic Resource
English
RVK: | ZO 7630 |
Principles of flight simulation
TIBKAT | 2009
|TIBKAT | 1997
|Engineering Index Backfile | 1911
|Engineering Index Backfile | 1941
AIAA | 1986
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