Crashworthiness programs to simulate frontal impact of a full vehicle structure into a rigid barrier can require 20 to 30 CPU hours on a single processor of a CRAY X-MP. Any techniques which significantly diminish that time enable engineers to produce economical crash simulations which can, in turn, reduce the necessary physical crashes which often can cost between $50,000 and $750,000 per test on a prototype vehicle. The focus of this paper is on a technique which can improve the vectorization of crashworthiness codes and thereby cut the CPU time for full car crash simulations as well as for structural subassembly problems. The technique involves sorting shell and solid elements by rearranging them by material properties first into separate sets and then by rearranging each material set into subsets of disconnected elements. By so doing, certain Fortran DO loops which dominate CPU activity can be vectorized and thus speed up code execution. Examples are given with an explicit nonlinear finite element code, DYNA3D, on a CRAY X-MP.
Improving Vectorization of a Crash worthiness Code
Sae Technical Papers
Passenger Car Meeting & Exposition ; 1989
1989-09-01
Conference paper
English
Crash Worthiness of Bridge Rails
British Library Conference Proceedings | 1990
|Seat design for crash worthiness
TIBKAT | 1957
|Seat Design for Crash Worthiness
NTRS | 1957
|Crash Worthiness of Automobile Mechanisms
British Library Conference Proceedings | 1997
|Crash worthiness of automobile mechanisms
Tema Archive | 1997
|