The workshop revolved around three framing ideas or scenarios about the evolution of virtual environments: 1. Remote exploration: The ability to create high fidelity environments rendered from external data or models such that exploration, design and analysis that is truly interoperable with the physical world can take place within them. 2. We all get to go: The ability to engage anyone in being a part of or contributing to an experience (such as a space mission), no matter their training or location. It is the creation of a new paradigm for education, outreach, and the conduct of science in society that is truly participatory. 3. Become the data: A vision of a future where boundaries between the physical and the virtual have ceased to be meaningful. What would this future look like? Is this plausible? Is it desirable? Why and why not?
Workshop Report on Virtual Worlds and Immersive Environments
Workshop Report on Virtual Worlds and Immersive Environments ; 2009 ; Moffett Field, CA, United States
2009-05-15
Conference paper
No indication
English
An approach to develop intelligent learning environments by means of immersive virtual worlds
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