The workshop revolved around three framing ideas or scenarios about the evolution of virtual environments: 1. Remote exploration: The ability to create high fidelity environments rendered from external data or models such that exploration, design and analysis that is truly interoperable with the physical world can take place within them. 2. We all get to go: The ability to engage anyone in being a part of or contributing to an experience (such as a space mission), no matter their training or location. It is the creation of a new paradigm for education, outreach, and the conduct of science in society that is truly participatory. 3. Become the data: A vision of a future where boundaries between the physical and the virtual have ceased to be meaningful. What would this future look like? Is this plausible? Is it desirable? Why and why not?


    Access

    Access via TIB

    Check availability in my library


    Export, share and cite



    Title :

    Workshop Report on Virtual Worlds and Immersive Environments


    Contributors:

    Conference:

    Workshop Report on Virtual Worlds and Immersive Environments ; 2009 ; Moffett Field, CA, United States


    Publication date :

    2009-05-15


    Type of media :

    Conference paper


    Type of material :

    No indication


    Language :

    English




    An approach to develop intelligent learning environments by means of immersive virtual worlds

    Griol, David / Molina, José M. / Callejas, Zoraida | BASE | 2014

    Free access

    Spatial Navigation in Immersive Virtual Environments

    Conroy, Ruth | BASE | 2001

    Free access

    "Inner Listening" as a Basic Principle for Developing Immersive Virtual Worlds.

    Duridanov, Ludmil / Simoff, Simeon | BASE | 2008

    Free access

    "Inner Listening" as a Basic Principle for Developing Immersive Virtual Worlds.

    Simoff, Simeon / Duridanov, Ludmil | BASE | 2008

    Free access