With the advancements in the computing power of personal computers, pc-based flight simulators and trainers have opened new avenues in the training of airplane pilots. It may be desirable to have the flight simulator make a quantitative evaluation of the progress of a pilot's training thereby reducing the physical requirement of the flight instructor who must, in turn, watch every flight. In an experiment, University students conducted six different flights, each consisting of two level turns. The flights were three minutes in duration. By evaluating videotapes, two certified flight instructors provided separate letter grades for each turn. These level turns were also evaluated using two other computer based grading methods. One method determined automated grades based on prescribed tolerances in bank angle, airspeed and altitude. The other method used was deviations in altitude and bank angle for performance index and performance grades.


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    Title :

    Comparison of Different Methods of Grading a Level Turn Task on a Flight Simulator


    Contributors:

    Conference:

    Huntsville Simulation Conference ; 2003 ; Huntsville, AL, United States


    Publication date :

    2003-10-01


    Type of media :

    Conference paper


    Type of material :

    No indication


    Language :

    English




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