The purpose of the present study was to quantify the effects of visual scene information on precision hovering tasks under biocular and stereo viewing conditions in a rotorcraft helmet-mounted display simulator. Four NASA test pilots performed a series of precision hover maneuvers in the context of three different scene contents, two ground textures, and three levels of control configuration difficulty. The results revealed that vertical position variability was greatest when vertical cues were absent, and that patterned ground texture aided hover stability only when other position-reference cues were absent from the scene. The stereo viewing condition showed no uniform advantages over the biocular condition. The results are discussed in terms of their implications for simulator design and qualification.
Visual cues in flight simulation - An evaluation of stereo effectiveness
SAE, Aerotech ''92 Conference ; 1992 ; Anaheim, CA, United States
1992-10-01
Conference paper
No indication
English
Visual Cues in Flight Simulation: An Evaluation of Stereo Effectiveness
SAE Technical Papers | 1992
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