The type of simulation discussed in the paper is real-time flight simulation for training crews in the operation of aerospace vehicles. A flight simulator for this purpose is a device composed chiefly of a vehicle cockpit, an instructor station, and a digital computer, all interconnected through various input/output devices and designed to replicate the vehicle being simulated as closely as possible from an operator's standpoint. The computer is programmed to solve the flight equations of the vehicle, process the inputs from pilot and instructor controls, and generate information for cockpit and instructor station displays. From the position of the controls and the history of flight, the computer determines various vehicle parameters such as velocity, altitude, position, and attitude, and feeds these computed values through the input/output system to the pilot and instructor instrument pointers and indicator lights. (Author)


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    Title :

    Trends in Digital Flight Simulation for Training


    Contributors:
    D. R. Gum (author)

    Publication date :

    1967


    Size :

    7 pages


    Type of media :

    Report


    Type of material :

    No indication


    Language :

    English





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