The TAC BRAWLER engagement simulation model for air-to-air combat was used to investigate the effects of visual system transport delays associated with hypothetical head-slaved, helmet-mounted display systems. Transport delays of 0, 52, 100, and 173 msec were studied with respect to their effects upon both the performance and outcomes of one-versus-one and two-versus-two air combat scenarios. In general, degradation of pilot tracking performance (as defined in terms of components of TAC BRAWLER's tracking model) was found to be an increasing function of transport delay duration with the most significant effects being on line-of-sight error and transverse velocity error. Number of shots taken in both the one-versus-one and the two-versus-two engagements was found to be sensitive to transport delay. Neither advantage time nor duration of advantage time measures were found to be sensitive to transport delay. While additional model validation is required for predicting the precise effects of transport delay on training effectiveness, the data do serve to demonstrate the sensitivity of pilot tracking performance and mission outcome to transport delay. (Author)


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