The physical skills exhibited by Marines conducting CQB operations are a reflection of their cognitive adaptation and performance while in that environment. While these physical skills require continuous reinforcement for the Marine to remain effective, so does the Marine 5 ability to make rapid and sound decisions according to Marine Corps CQB Doctrine. During extended periods at sea, Marines are currently afforded little or no practical application of these skills due to a lack of proper facilities aboard ship. The Virtual CQB graphical Decision Trainer (VCGDT) fills this void. VCGDT provides an interactive virtual environment where Marines can communicate both verbally and non-verbally; and coordinate training activities and simulated missions. In addition, the system promotes the introduction of team leaders and instructors into the environment for real-time virtual supervision and instruction. The VCGDT hardware design takes into consideration the size and bandwidth constraints posed by placement on a Naval vessel. Additionally, the VCGDT attempts to circumvent problems associated with some types of tracking systems due to ship composition and radar; and locomotion devices due to excessive ship motion.
Virtual Close Quarter Battle (CQB) Graphical Decision Trainer
2002
77 pages
Report
No indication
English
Defence - Battle to win Singapore's trainer contest heats up
Online Contents | 2006
A PC-Based Integrated Tactical Trainer for Battle Commanders
British Library Conference Proceedings | 1994
|'Three-way battle looms' for USAF T-X trainer contest
Online Contents | 2009
AIAA | 1966
|