Differential game problems consisting of two aircraft with variable speed in coplanar motions are analyzed by the differential dynamic programming method. The formulation is made as a pursuit-evasion problem, with the final range, at the specified final time, as the measure of the game. Turning rate is constrained to structural as well as stall limits by a steep penalty method. Results show the importance of the ability to optimize a nonlinear problem. For example, a throttle off for a few seconds can have a considerable influence on the optimal cost value. For high performance aircraft, good acceleration performance should be combined with adequate deceleration means.
On Pursuit-Evasion Between Two Realistic Aircraft
1983
41 pages
Report
No indication
English
Pursuit-evasion between two realistic aircraft
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