In the future combat readiness must depend on flight crew training with simulators to train a sufficient number of pilots and maintain a high degree of readiness. With simulators this may be done without consuming large amounts of fuel and speeding up the aging of very expensive aircraft. On the surface this sounds like an easy solution. It becomes expensive when one sees the complexity of the simulators and their visual systems. The real danger does not lie in costs however, but in the possibility that the validity of the training and its transfer to flight performance may not reach the assumed levels. The Viet Nam situation pointed out the high probability of loss of a pilot in the first ten hours of his combat flying. The solution is to conduct the proper amount of research to economically establish: (a) the reliability, validity and transfer of training from simulation to operational combat flying; (b) the essential content of the external visual scenes required for such training; (c) the quantity and type of motion cues that are essential for each combat task; (d) the cue coordination that facilitates simulator training and transfer of such training and (e) what quantity of initial recurrent and specific aircraft training is necessary to maintain combat readiness.
Peripheral Cues and Color in Visual Simulation
1980
168 pages
Report
No indication
English
Physiology , Human Factors Engineering , Peripheral vision , Display systems , Flight simulators , Cues(Stimuli) , Colors , Visual signals , Sizes(Dimensions) , Optical images , Computer graphics , Man machine systems , Color vision , Space perception , Pilots , Transfer of training , Flight training , Field of view , Chromostereopsis , Scene complexity , Visual cues