This paper describes a human-in-the-loop motion-based simulator which was designed, built and used to measure the duty cycle of a combat vehicle in a virtual simulation environment. The simulation environment integrates two advanced crew stations which implement both a driver's station and a gunner's station of a simulated future tank. The simulated systems of the tank include a series hybrid-electric propulsion system and its main weapon systems. The simulated vehicle was placed in a virtual combat scenario which was then executed by the participating Soldiers. The duty cycle as measured includes the commands of the driver and gunner as well as external factors such as terrain and enemy contact. After introducing the project, the paper describes the simulation environment which was assembled to run the experiment. It emphasizes the design of the experiment as well as the approach, challenges and issues involved. It presents the experiment results and briefly discusses on-going and future work.
Virtual Combat Vehicle Experimentation for Duty Cycle Measurement
2008
18 pages
Report
No indication
English
Laboratory & Test Facility Design & Operation , Military Operations, Strategy, & Tactics , Combat Vehicles , Human Factors Engineering , Motion , Tank crews , Tanks(Combat vehicles) , Combat simulation , Simulators , Scenarios , Symposia , Prototypes , Test beds , Experimental design , Human-in-the-loop motion-based simulator , Crew stations , Combat vehicle duty cycles , Mcs(Mounted combat system platoons)
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