This thesis describes the design and implementation of a part of the Virtual Cockpit: a synthetic environment, distributed network flight simulator. The goal of the project was to prove the concept that this type of flight simulator could fill the gap between high-end, very expensive flight simulators and low-end game quality flight simulators. Discussed are: object-oriented design techniques, multi-processor utilization, the flight dynamics model, synthetic environment technology, the frame-rate vs. realism issue, and the interfaces to a realistic joystick and throttle.
Synthetic Environment Flight Simulator: The AFIT Virtual Cockpit
1992
54 pages
Report
No indication
English
Logistics Military Facilities & Supplies , Aircraft , Job Training & Career Development , Personnel Management, Labor Relations & Manpower , Human Factors Engineering , Cockpits , Flight simulators , Dynamics , Environments , Frames , Interfaces , Models , Networks , Quality , Rates , Theses , Utilization , Military training , Military equipment
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