This thesis describes the design and implementation of a part of the Virtual Cockpit: a synthetic environment, distributed network flight simulator. The goal of the project was to prove the concept that this type of flight simulator could fill the gap between high-end, very expensive flight simulators and low-end game quality flight simulators. Discussed are: object-oriented design techniques, multi-processor utilization, the flight dynamics model, synthetic environment technology, the frame-rate vs. realism issue, and the interfaces to a realistic joystick and throttle.


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    Title :

    Synthetic Environment Flight Simulator: The AFIT Virtual Cockpit


    Contributors:

    Publication date :

    1992


    Size :

    54 pages


    Type of media :

    Report


    Type of material :

    No indication


    Language :

    English




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