This report investigates the effects of continuous vs. discrete control methods and the number of simultaneous camera views on operator performance during training to manually control a simulated micro-unmanned aerial vehicle (MAV). Seventy-two participants were trained to operate a MAV in a simulated environment, to designated criterion levels. They were then given training missions during which performance was measured. Eight conditions were investigated, formed by crossing three 2-level factors: input device (mouse vs. game controller), input control display (discrete vs. continuous), and number of simultaneous camera views (one vs. two). Superior performance was observed when a continuous input method (e.g., multiple degrees of freedom) was provided for continuous MAV functions (e.g. maneuvering in space) and a discrete input method (e.g., single action) was provided for discrete MAV functions (e.g., command to hover). Under these conditions, mission times were shorter, collisions were fewer, and more targets were photographed. Effects of video game experience and spatial ability were also investigated. Recommendations for the design of unmanned vehicle controls were discussed.
Training to Operate a Simulated Micro-Unmanned Aerial Vehicle With Continuous or Discrete Manual Control. Final rept. Jan 2006-Jun 2007
2008
76 pages
Report
No indication
English
Aircraft , Human Factors Engineering , Simulation , Remote control , Training , Drones , Man computer interface , Space perception , Operators(Personnel) , Computer games , Robots , Performance(Human) , Control systems , Display systems , Mav(Micro-unmanned aerial vehicles) , Spatial ability , Video games , Camera views , Discrete input methods , Continuous input methods
User manual for LIFE 1 computer program. Final rept.
Tema Archive | 1974
|Digital moving target indicator measurements program (Final rept.) (Final rept.)
Tema Archive | 1974
|Energy conservation Final rept.
Tema Archive | 1974
|