This paper explores a new depth-recovery technique targeted for two environments: visualization on non-regular screen surfaces, and real-time depth recovery in an unknown scene. The algorithm is based on the computation of pre-warped images that are projected into the scene and re-imaged by synchronized cameras. The real-time control of the pre-warp and the type of imagery projected into the scene allows for a novel solution that recovers scene geometry and can be used in both visualization (projection of imagery onto screen surfaces) and computer vision environments.


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    Title :

    Real-time depth warping for 3-D scene reconstruction


    Contributors:
    Seales, W.B. (author) / Welch, G. (author) / Jaynes, C.O. (author)


    Publication date :

    1999-01-01


    Size :

    735734 byte




    Type of media :

    Conference paper


    Type of material :

    Electronic Resource


    Language :

    English



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