This paper explores a new depth-recovery technique targeted for two environments: visualization on non-regular screen surfaces, and real-time depth recovery in an unknown scene. The algorithm is based on the computation of pre-warped images that are projected into the scene and re-imaged by synchronized cameras. The real-time control of the pre-warp and the type of imagery projected into the scene allows for a novel solution that recovers scene geometry and can be used in both visualization (projection of imagery onto screen surfaces) and computer vision environments.
Real-time depth warping for 3-D scene reconstruction
1999 IEEE Aerospace Conference. Proceedings (Cat. No.99TH8403) ; 3 ; 413-419 vol.3
1999-01-01
735734 byte
Conference paper
Electronic Resource
English
Real-Time Depth Warping For 3-D Scene Reconstruction
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