In an immersive tele-presence environment a 3D remote real scene is projected from the viewpoint of the local user. This 3D world is acquired through stereo reconstruction at the remote site. In this paper we start a performance analysis of stereo algorithms with respect to the task of immersive visualization. As opposed to usual monocular image based rendering, we are also interested in the depth error in novel views because our rendering is stereoscopic. We describe an evaluation test-bed which provides a world-wide first available set of registered dense "ground-truth" laser data and image data from multiple views. We establish metrics for novel depth views that reflect discrepancies both in the image and in 3D-space. It is well known that stereo performance is affected by both erroneous matching as well as incorrect depth triangulation. We experimentally study the effects of occlusion and low texture on the distributions of the error metrics. Then, we algebraically predict the behavior of depth and novel projection error as a function of the camera set-up and the error in the disparity. These are first steps towards building a laboratory for psychophysical judgement of depth estimates which is the ultimate performance test of tele-presence stereo.
Performance evaluation of stereo for tele-presence
Proceedings Eighth IEEE International Conference on Computer Vision. ICCV 2001 ; 2 ; 558-565 vol.2
2001-01-01
823171 byte
Conference paper
Electronic Resource
English
Performance Evaluation of Stereo for Tele-Presence
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