In this paper we present results of an automated system for generating 3D avatars from one or more photographs. We are motivated by the need to support pose and lighting correction for invariant facial identification. Our approach is to extend techniques from the now well established Computational Anatomy field to accommodate the projective geometry associated with video imagery. We present the general Compuational Anatomy framework, describe its merger with and application to the projective geometry setting, and present validation results on FRGC EXP 1.0.1, FRGC EXP 1.0.4, and FERET databases. In particular, we find sub-degree bias in rigid motion accuracy for avatar generation, and 1/20 eye distance average errors in feature landmark accuracy.


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    Title :

    Computational Anatomy for Generating 3D Avatars and Boosting Face Recognition Systems


    Contributors:
    Vaillant, M. (author) / Zang, G. (author) / Aliperti, J. (author) / Santhanam, N. (author) / Doucette, S. (author) / Hoffman, B. (author) / Miller, M.I. (author)


    Publication date :

    2005-01-01


    Size :

    451628 byte





    Type of media :

    Conference paper


    Type of material :

    Electronic Resource


    Language :

    English



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