In this paper we address the problem of fusing images from many video cameras or a moving video camera. The captured images have obvious motion parallax, but they will be aligned and integrated into a few mosaics with a large field-of-view (FOV) that preserve 3D information. We have developed a geometric representation that can re-organize the original perspective images into a set of parallel projections with different oblique viewing angles. In addition to providing a wide field of view, mosaics with various oblique views well represent occlusion regions that cannot be seen in a usual nadir view. Stereo pair(s) can be formed from a pair of mosaics with different oblique viewing angles and thus image-based 3D viewing can be achieved. This representation can be used as both an advanced video interface and a pre-processing step for 3D reconstruction.
Mosaic-based 3D scene representation and rendering
2005-01-01
357815 byte
Conference paper
Electronic Resource
English
Mosaic-Based 3D Scene Representation and Rendering
British Library Conference Proceedings | 2005
|Point-Based Neural Scene Rendering for Street Views
IEEE | 2024
|Real-time scene stabilization and mosaic construction
IEEE | 1994
|A Depth Map Representation for Real-Time Transmission and View-Based Rendering of a Dynamic 3D Scene
British Library Conference Proceedings | 2002
|UAV image mosaic for road traffic accident scene
IEEE | 2017
|