Markov random field (MRF) is a well known model for the generation of textures in the field of computer graphics. However, the estimation of its parameter is quite difficult in many cases. A new algorithm for the synthesis of textures is proposed, based on image pyramids and self-organizing maps. This procedure avoids the explicit computation of the MRF parameters. Preliminary results support the appropriateness of this new approach.
Texture synthesis using image pyramids and self-organizing maps
2001-01-01
620084 byte
Conference paper
Electronic Resource
English
Texture Synthesis Using Image Pyramids and Self-Organizing Maps
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