This paper describes the use of 3D sound as a wayfinding tool in virtual environments. We present the design of a study and a pilot evaluation of the use of spatial sound as a wayfinding cue on navigation in virtual environments. A pilot study with four participants offered insights suggesting that auditory cues may have the potential to help users perform wayfinding tasks in a virtual mall environment faster and more accurately than in an environment without auditory cues.
Wayfinding by auditory cues in virtual environments
2015 IEEE Virtual Reality (VR) ; 155-156
2015-03-01
1169235 byte
Conference paper
Electronic Resource
English
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