Vehicle-to-Everything (V2X) communication technology is supposed to turn separate vehicles into a connected system of road users in the foreseeable future. To develop and test such systems in a holistic fashion today, the options are to use either large-scale network simulation or small-scale experimentation. Our ego vehicle approach tackles this problem by coupling existing tools of different scales and levels of detail. However, the coupling of real-time systems with non-real-time event-based simulation brings many new challenges. We propose to simulate only a selection of road traffic and communication around a selected ego vehicle, to reduce the computation effort to an achievable amount. We showcase our approach for an urban scenario with beaconing using the Veins simulator controlled via Ego Vehicle Interface (EVI). Our results show that only a small number of vehicles are needed to perform a complete simulation for the perspective of the ego vehicle in a typical urban scenario, which can easily be achieved on a typical PC platform. We see our real-time interactive V2X simulation platform as a step towards a more integrated way to design and test future connected cars.


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    Title :

    Towards Real-Time Interactive V2X Simulation


    Contributors:


    Publication date :

    2019-12-01


    Size :

    2608593 byte





    Type of media :

    Conference paper


    Type of material :

    Electronic Resource


    Language :

    English





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