The ability to accurately predict and simulate human driving behavior is critical for the development of intelligent transportation systems. Traditional modeling methods have employed simple parametric models and behavioral cloning. This paper adopts a method for overcoming the problem of cascading errors inherent in prior approaches, resulting in realistic behavior that is robust to trajectory perturbations. We extend Generative Adversarial Imitation Learning to the training of recurrent policies, and we demonstrate that our model rivals rule-based controllers and maximum likelihood models in realistic highway simulations. Our model both reproduces emergent behavior of human drivers, such as lane change rate, while maintaining realistic control over long time horizons.


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    Title :

    Imitating driver behavior with generative adversarial networks


    Contributors:


    Publication date :

    2017-06-01


    Size :

    616320 byte




    Type of media :

    Conference paper


    Type of material :

    Electronic Resource


    Language :

    English



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