This paper describes the main features of our open-source CiThruS simulation environment and a demonstration setup for it. This lightweight simulator is designed for 360-degree traffic imaging at arbitrary positions in the city. It is built with Unity using the open Windridge City Asset, which we populated with autonomous vehicles and pedestrians. The vehicles navigate the city by following predetermined and user-customizable nodes on the map. They can also detect other vehicles, pedestrians, and traffic lights for simple collision avoidance and a smoother traffic flow. The pedestrians walk on the sidewalks and stop at the traffic lights when crossing streets. Weather, time-of-day, and lens effects bring the environment closer to the reality. In the demonstration, the simulation is controlled with an Xbox controller and run in real time on a consumer-grade laptop equipped with an Intel Core i7 4-core CPU and Nvidia GTX 1060 GPU.


    Access

    Check access

    Check availability in my library

    Order at Subito €


    Export, share and cite



    Title :

    Demo: CiThruS Traffic Scene Simulator


    Contributors:


    Publication date :

    2019-12-01


    Size :

    508219 byte





    Type of media :

    Conference paper


    Type of material :

    Electronic Resource


    Language :

    English



    Sales-Demo Traffic data dynamic

    Yunex GmbH | Mobilithek

    Free access

    RoadView: A traffic scene simulator for autonomous vehicle simulation testing

    Zhang, Chi / Liu, Yuehu / Zhao, Danchen et al. | IEEE | 2014


    Demo: Lane-level Traffic Estimation using V2C Communication

    Sisbot, E. Akin / Farid, Yashar Zeiynali | IEEE | 2023


    Demo: Making It Real - Virtual Edge Computing in a 3D Driving Simulator

    Pannu, Gurjashan Singh / Altet, Jorge Luis Lopez / Higuchi, Takamasa et al. | IEEE | 2019


    Traffic flow simulator

    BERNET AURELIUS | European Patent Office | 2021

    Free access