This paper will develop a theoretical foundation, identify key algorithms, and demonstrated application of some of the critical algorithm components that will make up a decentralized and distributed Battle Management, Command and Control (BMC2) systems architecture for a layered defense system. Although this paper will be focused on a space-based BMC2 system, the architecture and algorithms presented are equally useable in the air, surface, and under the surface domains. The purpose of the BMC2 systems architecture is to enable the design, development, and discovery of cooperative, multi-agent decision policies that are applicable to unrestricted, degraded, disrupted, and denied communication environments. Current technical approaches in this area tend to be heuristic. A Stochastic Games (SG) theoretical approach will be employed for modeling simultaneous, zero-sum, two team engagements involving multiple blue agents & red opponents based on Multi-Stage, Markov Stochastic Games (MSMSG). For our formulation of a two team MSMSG, we will demonstrate the solution to both the optimal heterogeneous platform engagement policy and the solution of the optimal effector action policies for multiple engagements.
Multi-Agent Decision Processes for Space-Based Battle Management, Command & Control Systems
2020-03-01
1518708 byte
Conference paper
Electronic Resource
English
Command Control for Battle Damage Control
British Library Conference Proceedings | 1993
|Metaphorical Constructs for Command and Control and Battle Management II
British Library Conference Proceedings | 1997
|Command and Control in the Deep Battle
NTIS | 2006
|AirLand Battle Management Program decision aids for battle management planning
Tema Archive | 1991
|