Mental health - atmospheres - video games : new directions in game research II
Clash of Realities ; 10
Clash of Realities ; 10 (Köln) : 2019
Games, Play, Mental Health
Games, Play, Mental Health (Köln) : 2019
Clash of Realities ; 11
Clash of Realities ; 11 (Online) : 2020
Atmospheric Propositions : Creating And Thinking the Aesthetics of Playable Atmospheres
Atmospheric Propositions : Creating And Thinking the Aesthetics of Playable Atmospheres (Online) : 2020
Studies of digital media culture ; Volume 15
2022
260 Seiten
Illustrationen
... two subsequent workshops, the results of which this volume presents. In 2019, the focus was on "Play, Games, Mental Health" ... A year later, at the 11th Clash Conference, which was held entirely online due to the COVID-19 pandemic, the topic was "Atmospheric Propositions: Creating and Thinking the Aesthetics of Playable Athmospheres". - (Seite 9)
Literaturangaben
Conference Proceedings
English
Mental health - atmospheres - video games : new directions in game research II
GWLB - Gottfried Wilhelm Leibniz Bibliothek | 2022
|Mental Health - Atmospheres - Video Games : new directions in game research II
TIBKAT | 2022
|Mental health - atmospheres - video games : new directions in game research II
TIBKAT | 2022
|Online Contents | 2013
|British Library Conference Proceedings | 2013
|