Tangible User Interface (TUI) represents a huge potential for Virtual Reality (VR) because tangibles can naturally provide rich haptic cues which are often missing in VR experiences that make use of standard controllers. We are particularly interested in implementing TUIs for smartphone-based VR, given the lower usage barrier and easy deployment. In order to keep the overall system simple and accessible, we have explored object detection through visual markers, using the smartphone’s camera. In order to help VR experience designers, in this work we present a design space for marker-based TUI for VR. We have mapped this design space by developing several marker-based tangible interaction prototypes and through a formative study with professionals with different backgrounds. We then instantiated the design space in a Tangible VR Book which we evaluate with remote user studies inspired by the vignette methodology. ; This work was financed by FEDER—Fundo Europeu de Desenvolvimento Regional funds through the COMPETE 2020—Operacional Programme for Competitiveness and Internationalisation (POCI), and by Portuguese funds through FCT—Foundation for Science and Technology, I.P., in the framework of the project 30704 (Reference: POCI-01-0145-FEDER-030704). This work was further funded by national funds through the FCT—Foundation for Science and Technology, I.P., within the scope of the project CISUC—UID/CEC/00326/2020 and by European Social Fund, through the Regional Operational Program Centro 2020.


    Access

    Download


    Export, share and cite



    Title :

    Tangible VR Book: Exploring the Design Space of Marker-Based Tangible Interfaces for Virtual Reality


    Contributors:

    Publication date :

    2021-01-01


    Remarks:

    doi:10.3390/app11041367



    Type of media :

    Article (Journal)


    Type of material :

    Electronic Resource


    Language :

    English



    Classification :

    DDC:    629



    Tangi: Tangible Proxies for Embodied Object Exploration and Manipulation in Virtual Reality

    Feick, M / Bateman, S / Tang, A et al. | BASE | 2020

    Free access

    Education System using Tangible and interactive Virtual Learning

    SHIN YONG SOO / HAN JU HYUNG | European Patent Office | 2020

    Free access

    Investigating tangible user interaction in mixed-reality robotic games

    Filippo Gabriele Pratticò / Piero Baldo / Alberto Cannavò et al. | BASE | 2019

    Free access

    INTERFACE TANGIBLE POUR ENVIRONNEMENT VIRTUEL

    YVAIN PAUL / CHABLAT DAMIEN / GUILLAUME FRANÇOIS | European Patent Office | 2016

    Free access

    CoMET and Nova deliver tangible benefits

    British Library Online Contents | 2003