Studies of the effectiveness of multimedia cartography products may include mini-map design for navigation. In this study, we have touched upon designing gameplay to indicate the impact of the mini-map on the time effectiveness of a player that can walk or teleport himself/herself along marked out points in virtual topographic space. The eye-tracking examination of gamers’ effectiveness in a non-complex game of collecting coins in a reconstructed stronghold on the holm provided us with a new perspective on the role of mini-maps. The more time gamers took to examine the mini-map, the more time they needed to finish the game, thus decreasing their effectiveness. The teleporting gamers had significantly higher time effectiveness than walking gamers, however, the data obtained showed only a minor difference between the proportions of the mini-map examination time to the total game time for walking and teleportation.
Mini-map for gamers who walk and teleport in a virtual stronghold
2021-02-22
Article (Journal)
Electronic Resource
English
Tema Archive | 2000
|Tema Archive | 2002
|Un nouveau téléport d'Astrium à Toulouse
Online Contents | 2008
Bureau Veritas: Stronghold of dredger knowledge
Online Contents | 1998
How buses are conquering a stronghold of tramcars
Engineering Index Backfile | 1931