Experimental game theory studies the behavior of agents who face a stream of one-shot games as a form of learning. Most literature focuses on a single recurring identical game. This paper embeds single-game learning in a broader perspective, where learning can take place across similar games. We posit that agents categorize games into a few classes and tend to play the same action within a class. The agent’s categories are generated by combining game features (payoffs) and individual motives. An individual categorization is experience-based, and may change over time. We demonstrate our approach by testing a robust (parameter-free) model over a large body of independent experimental evidence over 2 × 2 symmetric games. The model provides a very good fit across games, performing remarkably better than standard learning models.


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    Title :

    Feature-weighted categorized play across symmetric games



    Publication date :

    2022-01-01



    Type of media :

    Article (Journal)


    Type of material :

    Electronic Resource


    Language :

    English



    Classification :

    DDC:    629




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