As both hardware and software have become increasingly available and constantly developed, they globally contribute to improvements in technology in every field of technology and arts. Digital tools for creation andcprocessing of graphical contents are very developed and they have been designed to shorten the time required for content creation, which is, in this case, animation. Since contemporary animation has experienced a surge in various visual styles and visualization methods, programming is built-in in everything that is currently in use. There is no doubt that there is a variety of algorithms and software which are the brain and the moving force behind any idea created for a specific purpose and applicability in society. Art and technology combined make a direct and oriented medium for publishing and marketing in every industry, including those which are not necessarily closely related to those that rely heavily on visual aspect of work. Additionally, quality and consistency of an algorithm will also depend on proper integration into the system that will be powered by that algorithm as well as on the way the algorithm is designed. Development of an endless algorithm and its effective use will be shown during the use of the computer game. In order to present the effect of various parameters, in the final phase of the computer game development an endless algorithm was tested with varying number of key input parameters (achieved time, score reached, pace of the game).


    Access

    Download


    Export, share and cite



    Title :

    Development of algorithm for continuous generation of a computer game in terms of usability and optimization of developed code in computer science


    Contributors:

    Publication date :

    2017-01-01


    Remarks:

    Acta graphica : znanstveni časopis za tiskarstvo i grafičke komunikacije ; ISSN 0353-4707 (Print) ; ISSN 1848-3828 (Online) ; Volume 28 ; Issue 2


    Type of media :

    Article (Journal)


    Type of material :

    Electronic Resource


    Language :

    English



    Classification :

    DDC:    629



    Cooling System Development and Optimization with the Computer Code COOL

    Haubner, Frank / Koch, Franz / Maassen, Franz | SAE Technical Papers | 1998


    Cooling system development and optimization with the computer code COOL

    Koch,F. / Maassen,F. / Haubner,F. et al. | Automotive engineering | 1998


    Cooling System Development and Optimization with the Computer Code COOL

    Koch, F. / Maassen, F. / Haubner, F. et al. | British Library Conference Proceedings | 1998