Virtual Reality (VR) is valuable for educational purposes, particularly procedural learning. However, single-user applications lack the benefits of teacher guidance. Symmetrical VR systems, where both teacher and student use VR, have limitations in supervision and accessing external materials. Asymmetrical systems can solve this problem by allowing the teacher to use a different device. To investigate the potential of an asymmetrical VR system and the impact of embodiment on the learning experience, an asymmetrical VR system was developed using a tablet. The system was tested using an assembly task to explore the impact of embodiment (no avatar, avatar without hands, avatar with hands) and the teacher’s device, VR Head-Mounted Display (HMD) or tablet, on task difficulty, performance, social presence, communication quality, and preference. Results indicated that an avatar with hands yielded the best outcomes, and communication was similar to face-to-face interaction. The experience of the asymmetrical system, in which only the student used a VR HMD, was perceived alike compared to a similar symmetrical system, in which both student and teacher used a VR HMD. Therefore, an asymmetrical VR system can be a feasible option for Collaborative Virtual Environments, offering cost-effectiveness and easier set-up while not isolating the teacher from the physical environment. ; Virtual Reality (VR) är värdefullt för utbildningsändamål, särskilt inom procedurellt lärande. Applikationer för enskilda användare saknar dock fördelarna med lärarhandledning. Symmetriska VR-system, där både lärare och student använder VR, har begränsningar när det gäller bevakning och tillgång till externa material. Asymmetriska system kan lösa detta problem genom att låta läraren använda en annan enhet. För att undersöka potentialen hos ett asymmetriskt VR-system och förkroppsligandets inverkan på lärandeupplevelsen utvecklades ett asymmetriskt VR-system med hjälp av en surfplatta. Systemet testades med en montageuppgift för att utforska hur ...


    Access

    Download


    Export, share and cite



    Title :

    Asymmetrical Collaboration in VR and the Impact of Embodiment during a Guided Procedural Learning Task ; Asymmetriskt Samarbete i VR och Inverkan av Förkroppsligande under en Guidad Procedurell Inlärningsuppgift


    Contributors:

    Publication date :

    2023-01-01


    Type of media :

    Theses


    Type of material :

    Electronic Resource


    Language :

    English



    Classification :

    DDC:    629




    Perspektiv pa Samarbete (Perspectives on Cooperation)

    W. Agrell / W. Andersson / M. Griehsel et al. | NTIS | 2002


    VR utreder samarbete med Deutsche Bahn

    Lindén, Carl-Gustav | IuD Bahn | 1998