The use of 360-degrees interactive videos for educational purposes in the medical field has increased in recent years, as well as the use of virtual reality in general. Learner’s navigation behavior in 360-degrees interactive video learning environments has not been thoroughly explored yet. In this paper, a dataset of interactions generated by 80 students working in 16 groups while learning about patient trauma treatment using 360-degrees interactive videos is used to visualize learners’ navigation behavior. Three visualization approaches were designed and implemented for exploring users’ navigation paths and patterns of interaction with the learning materials are presented and discussed. The visualization tool was developed to explore the issues above and it provides a comprehensive overview of the navigation paths and patterns. A user study with four experts in the information visualization field has revealed the advantages and drawbacks of our solution. The paper concludes by providing some suggestions for improvements of the proposed visualizations.
Visualizing learners’ navigation behaviour using 360 degrees interactive videos
2019-01-01
Conference paper
Electronic Resource
English
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