The use of peripheral devices could be a good alternative to interact with Virtual Environment in addition to native controllers. Using combination of Concept-II peripheral device with VR mobile will cause latency issues due to different data transmission rates between those components. This latency issue leads to two major problems, such as micro-stutter in Virtual Environment (VE) and distance inaccuracy in time between the Concept-II peripheral device and VR mobile. In this paper, the authors present three algorithms based on interpolation and extrapolation methods, which aim to provide immersive VR experience by ensuring stutter-free and accurate rowing sessions for the user. This is relevance when considering the adoption of peripheral devices (i.e. the Concept-II peripheral device) as an alternative to interact with Virtual Environment in addition to native controllers. Predicting virtual rowing shell's position using interpolation by position method gives accurate time results but introduces high amount of micro-stutter. Using extrapolation method by taking speed parameter to predict rowing shell's position has very high time error but gives pleasant, stutter-free virtual rowing experience. Finally, adding this speed parameter a correction constant value for predicting virtual rowing shell's position provides stutter-free and very accurate in time rowing session for the user.


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    Title :

    Prediction of pending data using interpolation and extrapolation techniques for virtual rowing


    Contributors:

    Publication date :

    2020-01-01


    Remarks:

    International journal of computers communications & control, Oradea : Agora University, 2020, vol. 15, iss. 2, art. no. 3778, p. 1-15 ; ISSN 1841-9836 ; eISSN 1841-9844


    Type of media :

    Article (Journal)


    Type of material :

    Electronic Resource


    Language :

    English



    Classification :

    DDC:    629



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